Characters

Diana

A nimble one-armed hunter who pierces humans with arrows imbued with the power of the full moon. It is said that he was blessed by the moon but hated by the sun.

Main weapon
Bow
Sub weapon
Arrow

Source: Game client, demo build 26234049 (read 2026-11-09). These numbers come from the demo. The full game enters Early Access on 11 November 2026, and values may change. Numbers are shown as the game's tables store them; how they grow per level is not verified yet.

Base stats

HP180
Damage28
Physical defense13
Magical defense13
Critical rate15
Critical damage rate175
Attack speed rate125
Move speed3
Range2.7
Evasion2
Physical penetration0
Magical penetration0
Critical resistance0
Fire resistance0
Water resistance0
Lightning resistance0
Earth resistance0

Active skills

Active skills are not pressed: each one fires by itself when its trigger condition is met. Placeholders such as {factor} are filled in by the game; the table under each skill lists the stored value with the same name.

Wraith Arrow

Trigger: On Critical Hit [Cooldown 0.5s]

Chases the enemy, dealing {factor}% damage with a {probability}% chance to apply Brand for {subvalue}s.

Skill points needed
0
Max level
5
Cooldown
0.5s
PlaceholderGame fieldStored valueLevel-up field value
{factor}Factor806
{probability}Probability50—
{subvalue}SubValue5—

Hunter's Verdict

Trigger: Cooldown 16s

Fires {sub0} consecutive shots at enemies ahead, each dealing {factor}% damage with a {probability}% chance to apply Brand for {subvalue}s.

Skill points needed
3
Max level
5
Cooldown
16s
PlaceholderGame fieldStored valueLevel-up field value
{sub0}SubFactor[0]30
{factor}Factor18010
{probability}Probability100—
{subvalue}SubValue10—

Piercing Shot

Trigger: Every 8 Basic Attacks

Fires a piercing arrow that deals {factor}% damage to up to {sub0} enemies.

Skill points needed
10
Max level
5
Cooldown
3s
PlaceholderGame fieldStored valueLevel-up field value
{factor}Factor1004
{sub0}SubFactor[0]50

Passive skills

{0} in an effect is filled in by the game. Factor and LevelUpFactor are the stored fields of the passive.

PassiveEffectSkill points neededFactorLevelUpFactorMax level
Hawk EyeCRIT Rate +{0}%01.50.755
Bowstring ForceBase ATK +{0}22.51.25
Weak Point ReadCRIT DMG +{0}%81055
Swift HandsATK SPD +{0}%8845
Forest's BlessingDEF +{0}162.51.25
Hunter's InstinctCRIT Rate +{0}%24215
Precision AimBase ATK +{0}%2494.55
Law of PiercingATK +{0}%3294.55
Moon's JudgmentCRIT DMG +{0}%401558
Hunt's Guidance[Party] CRIT Rate +{0}%401.20.48

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