Minos
The last king of the Kingdom of Minotania. He is a steel warrior who crushes humans with the powerful force of fire.
- Main weapon
- Axe
- Sub weapon
- Gauntlet
Source: Game client, demo build 26234049 (read 2026-11-09). These numbers come from the demo. The full game enters Early Access on 11 November 2026, and values may change. Numbers are shown as the game's tables store them; how they grow per level is not verified yet.
Base stats
| HP | 300 |
|---|---|
| Damage | 25 |
| Physical defense | 50 |
| Magical defense | 25 |
| Critical rate | 5 |
| Critical damage rate | 150 |
| Attack speed rate | 100 |
| Move speed | 3 |
| Range | 0.7 |
| Evasion | 0 |
| Physical penetration | 0 |
| Magical penetration | 0 |
| Critical resistance | 0 |
| Fire resistance | 0 |
| Water resistance | 0 |
| Lightning resistance | 0 |
| Earth resistance | 0 |
Active skills
Active skills are not pressed: each one fires by itself when its trigger condition is met. Placeholders such as {factor} are filled in by the game; the table under each skill lists the stored value with the same name.
Ironwall Reflex
Trigger: On Hit Taken [Cooldown 35s]
Gains a shield equal to {factor}% of max HP for {sub0}s.
- Skill points needed
- 0
- Max level
- 5
- Cooldown
- 35s
| Placeholder | Game field | Stored value | Level-up field value |
|---|---|---|---|
| {factor} | Factor | 22 | 2 |
| {sub0} | SubFactor[0] | 6 | 1 |
Earthshaker
Trigger: Every 5 Basic Attacks
Slams down a powerful strike, dealing {factor}% damage to enemies within {sub0}m.
- Skill points needed
- 3
- Max level
- 5
- Cooldown
- 3s
| Placeholder | Game field | Stored value | Level-up field value |
|---|---|---|---|
| {factor} | Factor | 130 | 6 |
| {sub0} | SubFactor[0] | 1 | 0 |
Wrath of the King
Trigger: Cooldown 45s
Gains {factor}% ATK for {sub0}s; when it ends, converts {sub1}% of the damage taken during that time into HP.
- Skill points needed
- 10
- Max level
- 5
- Cooldown
- 45s
| Placeholder | Game field | Stored value | Level-up field value |
|---|---|---|---|
| {factor} | Factor | 60 | 9 |
| {sub0} | SubFactor[0] | 10 | 0 |
| {sub1} | SubFactor[1] | 60 | 2 |
Passive skills
{0} in an effect is filled in by the game. Factor and LevelUpFactor are the stored fields of the passive.
| Passive | Effect | Skill points needed | Factor | LevelUpFactor | Max level |
|---|---|---|---|---|---|
| Ironhide | P.DEF +{0} | 0 | 7.5 | 3.8 | 5 |
| Weight of Horns | Base ATK +{0} | 2 | 2 | 1 | 5 |
| Steel Scales | P.DEF +{0}% | 8 | 12 | 6 | 5 |
| Unyielding Bulwark | Shield Gain +{0}% | 8 | 10 | 5 | 5 |
| Bloodthirst | Heal on Hit +{0} | 16 | 0.8 | 0.4 | 5 |
| Frenzied Axe | ATK +{0}% | 24 | 8 | 4 | 5 |
| Labyrinth Ward | DEF +{0}% | 24 | 7 | 3.5 | 5 |
| Raging Hooves | ATK SPD +{0}% | 32 | 7 | 3.5 | 5 |
| Minotaur's Dominion | P.DEF +{0}% | 40 | 16 | 5.33 | 8 |
| King's Bulwark | [Party] P.DEF +{0}% | 40 | 5 | 1.67 | 8 |