Stages · Chapter 1
Stage 1-1
- Waves
- 10
- EXP (all waves)
- 30
- Offline EXP
- 300
- Offline reward
- Soul ×1,500
- Defense modifier
- 50
Source: Game client, demo build 26234049 (read 2026-11-09). The full game may change this stage. Monsters have no display names in this build and are listed by internal model name. Spawn counts are stored in the order Normal / Elite / Boss.
Waves
| Wave | Monsters | EXP | Reward |
|---|---|---|---|
| 1 | 3 | Soul | |
| 2 | 3 | Soul | |
| 3 | Normal ×3: Monster Bow | 3 | Soul |
| 4 | 3 | Soul | |
| 5 | Boss ×1: Monster Boss Eagle | 3 | Soul |
| 6 | Normal ×4: Monster Bow | 3 | Soul |
| 7 | 3 | Soul | |
| 8 | 3 | Soul | |
| 9 | Normal ×4: Monster Bow | 3 | Soul |
| 10 Boss | Boss ×1: Monster Boss Eagle | 3 | Soul ×20 |
Monster stat scaling
The stored HealthPointRate, DamageRate and DefenseRate of each wave, per role (Normal / Elite / Boss).
| Wave | HP rate | Damage rate | Defense rate |
|---|---|---|---|
| 1 | 100 · 250 · 250 | 50 · 150 · 150 | 100 · 100 · 100 |
| 2 | 100 · 250 · 250 | 50 · 150 · 150 | 100 · 100 · 100 |
| 3 | 100 · 250 · 250 | 50 · 150 · 150 | 100 · 100 · 100 |
| 4 | 100 · 250 · 250 | 50 · 150 · 150 | 100 · 100 · 100 |
| 5 | 100 · 250 · 250 | 50 · 150 · 150 | 100 · 100 · 100 |
| 6 | 100 · 250 · 250 | 50 · 150 · 150 | 100 · 100 · 100 |
| 7 | 100 · 250 · 250 | 50 · 150 · 150 | 100 · 100 · 100 |
| 8 | 100 · 250 · 250 | 50 · 150 · 150 | 100 · 100 · 100 |
| 9 | 100 · 250 · 250 | 50 · 150 · 150 | 100 · 100 · 100 |
| 10 | 100 · 250 · 250 | 50 · 150 · 150 | 100 · 100 · 100 |
Box drops
The stage's StageDropConfig fields as stored; how the rates are applied is not verified.
| Normal box rate | 8 |
|---|---|
| Normal weapon rate | 50 |
| Normal weapon box | Regular box (Tier 1): Axe, Gauntlet Regular box (Tier 1): Bow, Arrow Regular box (Tier 1): Staff, Orb |
| Normal box | Regular box (Tier 1): Helmet, Armor, Gloves, Boots |
| Boss box rate | 100 |
| Boss weapon rate | 50 |
| Boss weapon box | Boss Chest (Tier 1): Axe, Gauntlet Boss Chest (Tier 1): Bow, Arrow Boss Chest (Tier 1): Staff, Orb |
| Boss box | Boss Chest (Tier 1): Helmet, Armor, Gloves, Boots |