Stages · Chapter 1

Stage 1-1

Waves
10
EXP (all waves)
30
Offline EXP
300
Offline reward
Soul ×1,500
Defense modifier
50

Source: Game client, demo build 26234049 (read 2026-11-09). The full game may change this stage. Monsters have no display names in this build and are listed by internal model name. Spawn counts are stored in the order Normal / Elite / Boss.

Waves

WaveMonstersEXPReward
1 3Soul
2 3Soul
3
Normal ×3: Monster Bow
3Soul
4 3Soul
5 3Soul
6
Normal ×4: Monster Bow
3Soul
7 3Soul
8 3Soul
9
Normal ×4: Monster Bow
3Soul
10
Boss
3Soul ×20

Monster stat scaling

The stored HealthPointRate, DamageRate and DefenseRate of each wave, per role (Normal / Elite / Boss).

WaveHP rateDamage rateDefense rate
1100 · 250 · 25050 · 150 · 150100 · 100 · 100
2100 · 250 · 25050 · 150 · 150100 · 100 · 100
3100 · 250 · 25050 · 150 · 150100 · 100 · 100
4100 · 250 · 25050 · 150 · 150100 · 100 · 100
5100 · 250 · 25050 · 150 · 150100 · 100 · 100
6100 · 250 · 25050 · 150 · 150100 · 100 · 100
7100 · 250 · 25050 · 150 · 150100 · 100 · 100
8100 · 250 · 25050 · 150 · 150100 · 100 · 100
9100 · 250 · 25050 · 150 · 150100 · 100 · 100
10100 · 250 · 25050 · 150 · 150100 · 100 · 100

Box drops

The stage's StageDropConfig fields as stored; how the rates are applied is not verified.

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