Stages · Chapter 1
Stage 1-10
- Waves
- 1
- EXP (all waves)
- 5
- Offline EXP
- 2,550
- Offline reward
- Soul ×12,750
- Defense modifier
- 320
Source: Game client, demo build 26234049 (read 2026-11-09). The full game may change this stage. Monsters have no display names in this build and are listed by internal model name. Spawn counts are stored in the order Normal / Elite / Boss.
Waves
| Wave | Monsters | EXP | Reward |
|---|---|---|---|
| 1 Boss | Boss ×1: Monster Boss Upperknight | 5 | Soul ×50 |
Monster stat scaling
The stored HealthPointRate, DamageRate and DefenseRate of each wave, per role (Normal / Elite / Boss).
| Wave | HP rate | Damage rate | Defense rate |
|---|---|---|---|
| 1 | 677 · 1488 · 1488 | 196 · 285 · 285 | 291 · 257 · 257 |
Box drops
The stage's StageDropConfig fields as stored; how the rates are applied is not verified.
| Normal box rate | 0 |
|---|---|
| Normal weapon rate | 40 |
| Normal weapon box | Regular box (Tier 2): Axe, Gauntlet Regular box (Tier 2): Bow, Arrow Regular box (Tier 2): Staff, Orb |
| Normal box | Regular box (Tier 2): Helmet, Armor, Gloves, Boots |
| Boss box rate | 100 |
| Boss weapon rate | 40 |
| Boss weapon box | Elite Box (Tier 2): Axe, Gauntlet Elite Box (Tier 2): Bow, Arrow Elite Box (Tier 2): Staff, Orb |
| Boss box | Elite Box (Tier 2): Helmet, Armor, Gloves, Boots, Necklace, Earring, Ring, Bracelet |