The data
Game Updates
Every build of the game the wiki has read, newest first. The top one is where every number on the site comes from.
- Datav1.0
- Steam build26611958
- 4 builds read
v1.0
Current data Game (Steam app 5135440) Build 26611958 Read
A balance patch: four Normal stages are easier, and Mori & Gula’s Gluttony skills now name their cap.
Stages
- Normal 2-9: monsters have about 5% less HP and damage
- Normal 2-10, the Storm King’s stage: about 10% less HP and damage
- Normal 3-9: about 8% less HP and damage
- Normal 4-10, the Falcon Emperor’s stage: about 8% less HP and damage
Heroes
In this build
- Status effects get their own icons (all nine showed the same skill icon before); the wiki does not show them yet
- The code adds an EXP tooltip on a hero’s portrait (hover)
- Every number on the wiki now comes from this build; which achievements the game never counts was read again from its code (still only the tower one)
v1.0
Game (Steam app 5135440) Build 26608189 Read
A patch on release day. The game’s data tables are unchanged; its code and one notice changed.
In this build
- A new notice: suspicious users will have their trade functions restricted
- Every number on the wiki now comes from this build; the rules read from the game’s code were checked again and still hold
v1.0
Game (Steam app 5135440) Build 26596364 Read
The full game’s Early Access release. Five heroes, four difficulties of 40 stages each, a far larger Engraving tree and gear up to Mythic.
In this build
- 5 heroes with 40 active skills and 65 passives; Chopper comes with the Character Pack: Chopper DLC, and Geumeum’s pack is in the game’s files but not on the store yet
- Active skills open at hero levels 3, 8, 15 and 30, passives at 5, 15, 30 and 50; some passives need another passive first; three actives can be equipped
- Runes are now called Engraving: 447 nodes over several rings of the tree, 51 of them paid in Soul Stone
- 10 pets, 3 of them from DLC
- 180 equipment tiers (1,278 pieces), with new weapons for Chopper and Geumeum, and 371 items
- 160 stages: Normal, Torment, Nightmare and Hell, 4 chapters of 10 each; each area has a name, and boss stages need a map
- 94 monsters, 74 of them named (chapter 4’s have placeholder names in the game’s text)
- 343 chests (Normal, Boss and Elite Chest); Engravings unlock auto-open and add capacity
- The Workshop: Fuse (176 recipes, gear and materials), Craft (56), Refine with Decorations, Gems and Sigils (60), all needing Cube levels
- Evasion and Skill Haste count less the more you have, instead of a hard cap; revive time is 120 s
- 58 Steam achievements and 11 stats (one more achievement is in the game’s files only)
Changed from the demo
- Bag 20 slots at the start (was 49); chest capacity 5 Normal, 2 Boss, 5 Elite at the start (was 10 each)
- Gluttony: 14% per stack (was 20%); revive time 120 s (was 60); new caps for DMG reduction and elemental resistance
- The Formation, Bag, chest capacity and storage grow with Engravings
- Cube levels: the demo’s Cube EXP table is gone; recipes now name a Cube level instead
Not read yet
- Geumeum’s skill and passive icons: the game’s tables point to other heroes’ or missing icons
- What a full chest rack does besides blocking boss stages; chest pickup limits
- The skills of the 16 chapter bosses
- How the Cube level rises; the offline EXP level cap each stage stores
- An Infinity Tower and two other content modes are in the files with no text in the game: likely not released yet
Demo v1.0
Demo (Steam app 5151320) Build 26234049 Read
The demo’s client, the first build the wiki reads. Every number on the site comes from it until the full game is imported.
In this build
- 3 heroes with 9 active skills and 30 passives
- 38 runes and 7 pets
- 140 equipment tiers (994 pieces) and 101 items
- 61 boxes, dropped on 20 stages in 2 chapters
- 40 monsters
- The Workshop: 200 fusion recipes, 56 produce recipes and 30 attachments (only Fusion and Salvage usable)
- 56 Steam achievements and 11 stats, 12 of them out of reach in the demo
Not in this build
- Monster names: the text tables have none, so monsters go by internal model names
- Item icons (all 101) and 34 of the 140 equipment icons
- Each hero’s Passive 03 icon
- Stages for chapters 3 and 4: their maps are in the art, their stages are not