Loot
Workshop
The game's cube: fuse nine items into one, craft gear from materials, refine gear with attachments in its sockets, or salvage items for Soul.
- 176 fusion recipes
- 56 produce recipes
- 60 attachments
- Lv.80 Cube level the last recipe needs










Workshop
- Fill the cube's 9 slots with items of one category and one rarity, none equipped; gear must have a required level inside the chosen bracket.
- All 9 are used up and one item comes out, drawn from the recipe's list; the game shows these chances itself. Only the category, rarity and bracket matter, not the items' own tier or stats.
- Higher brackets need a higher Cube level, shown with each bracket.
Weapons and armour.
Required level of the items put in:
| Put in | Comes out | Gear tier | Required level |
|---|---|---|---|
| Lv.1~5 required level of the items put in | |||
| Common | Uncommon 95.24%Rare 4.76% | T1–2 | Lv.1–5 |
| Uncommon | Rare 96.15%Unique 3.85% | T1–2 | Lv.1–5 |
| Rare | Unique 97.56%Epic 2.44% | T1–2 | Lv.1–5 |
| Unique | Epic 100% | T1–2 | Lv.1–5 |
| Epic | Epic 100% | T1–2 | Lv.1–5 |
| Lv.5~10 required level of the items put in · needs Cube Lv.5 | |||
| Common | Uncommon 95.24%Rare 4.76% | T2–3 | Lv.5–10 |
| Uncommon | Rare 96.15%Unique 3.85% | T2–3 | Lv.5–10 |
| Rare | Unique 97.56%Epic 2.44% | T2–3 | Lv.5–10 |
| Unique | Epic 100% | T2–3 | Lv.5–10 |
| Epic | Epic 100% | T2–3 | Lv.5–10 |
| Lv.10~15 required level of the items put in · needs Cube Lv.10 | |||
| Common | Uncommon 95.24%Rare 4.76% | T3–4 | Lv.10–15 |
| Uncommon | Rare 96.15%Unique 3.85% | T3–4 | Lv.10–15 |
| Rare | Unique 97.56%Epic 2.44% | T3–4 | Lv.10–15 |
| Unique | Epic 99.01%Legendary 0.99% | T3–4 | Lv.10–15 |
| Epic | Epic 49.88%Legendary 50.12% | T3–4 | Lv.10–15 |
| Legendary | Legendary 100% | T4 | Lv.15 |
| Lv.15~20 required level of the items put in · needs Cube Lv.15 | |||
| Common | Uncommon 95.24%Rare 4.76% | T4–5 | Lv.15–20 |
| Uncommon | Rare 96.15%Unique 3.85% | T4–5 | Lv.15–20 |
| Rare | Unique 97.56%Epic 2.44% | T4–5 | Lv.15–20 |
| Unique | Epic 99.01%Legendary 0.99% | T4–5 | Lv.15–20 |
| Epic | Epic 49.88%Legendary 50.13% | T4–5 | Lv.15–20 |
| Legendary | Legendary 100% | T4–5 | Lv.15–20 |
| Lv.20~30 required level of the items put in · needs Cube Lv.20 | |||
| Common | Uncommon 95.24%Rare 4.76% | T5–6 | Lv.20–30 |
| Uncommon | Rare 96.15%Unique 3.85% | T5–6 | Lv.20–30 |
| Rare | Unique 97.56%Epic 2.44% | T5–6 | Lv.20–30 |
| Unique | Epic 99.01%Legendary 0.99% | T5–6 | Lv.20–30 |
| Epic | Epic 49.88%Legendary 49.88%Immortal 0.25% | T5–6 | Lv.20–30 |
| Legendary | Legendary 66.56%Immortal 33.44% | T5–6 | Lv.20–30 |
| Immortal | Immortal 100% | T6 | Lv.30 |
| Lv.30~40 required level of the items put in · needs Cube Lv.30 | |||
| Common | Uncommon 95.24%Rare 4.76% | T6–7 | Lv.30–40 |
| Uncommon | Rare 96.15%Unique 3.85% | T6–7 | Lv.30–40 |
| Rare | Unique 97.56%Epic 2.44% | T6–7 | Lv.30–40 |
| Unique | Epic 99.01%Legendary 0.99% | T6–7 | Lv.30–40 |
| Epic | Epic 49.88%Legendary 49.88%Immortal 0.25% | T6–7 | Lv.30–40 |
| Legendary | Legendary 66.56%Immortal 33.28%Ascendant 0.17% | T6–7 | Lv.30–40 |
| Immortal | Immortal 76.84%Ascendant 23.16% | T6–7 | Lv.30–40 |
| Ascendant | Ascendant 100% | T7 | Lv.40 |
| Lv.40~50 required level of the items put in · needs Cube Lv.40 | |||
| Common | Uncommon 95.24%Rare 4.76% | T7–8 | Lv.40–50 |
| Uncommon | Rare 96.15%Unique 3.85% | T7–8 | Lv.40–50 |
| Rare | Unique 97.56%Epic 2.44% | T7–8 | Lv.40–50 |
| Unique | Epic 99.01%Legendary 0.99% | T7–8 | Lv.40–50 |
| Epic | Epic 49.88%Legendary 49.88%Immortal 0.25% | T7–8 | Lv.40–50 |
| Legendary | Legendary 66.56%Immortal 33.28%Ascendant 0.17% | T7–8 | Lv.40–50 |
| Immortal | Immortal 76.84%Ascendant 23.08%Primordial 0.08% | T7–8 | Lv.40–50 |
| Ascendant | Ascendant 83.29%Primordial 16.71% | T7–8 | Lv.40–50 |
| Primordial | Primordial 100% | T8 | Lv.50 |
| Lv.50~65 required level of the items put in · needs Cube Lv.50 | |||
| Common | Uncommon 95.24%Rare 4.76% | T8–9 | Lv.50–65 |
| Uncommon | Rare 96.15%Unique 3.85% | T8–9 | Lv.50–65 |
| Rare | Unique 97.56%Epic 2.44% | T8–9 | Lv.50–65 |
| Unique | Epic 99.01%Legendary 0.99% | T8–9 | Lv.50–65 |
| Epic | Epic 49.88%Legendary 49.88%Immortal 0.25% | T8–9 | Lv.50–65 |
| Legendary | Legendary 66.56%Immortal 33.28%Ascendant 0.17% | T8–9 | Lv.50–65 |
| Immortal | Immortal 76.84%Ascendant 23.08%Primordial 0.08% | T8–9 | Lv.50–65 |
| Ascendant | Ascendant 83.29%Primordial 16.7%Mythic 0.02% | T8–9 | Lv.50–65 |
| Primordial | Primordial 90.91%Mythic 9.09% | T8–9 | Lv.50–65 |
| Lv.65~80 required level of the items put in · needs Cube Lv.65 | |||
| Common | Uncommon 95.24%Rare 4.76% | T9–10 | Lv.65–80 |
| Uncommon | Rare 96.15%Unique 3.85% | T9–10 | Lv.65–80 |
| Rare | Unique 97.56%Epic 2.44% | T9–10 | Lv.65–80 |
| Unique | Epic 99.01%Legendary 0.99% | T9–10 | Lv.65–80 |
| Epic | Epic 49.88%Legendary 49.88%Immortal 0.25% | T9–10 | Lv.65–80 |
| Legendary | Legendary 66.56%Immortal 33.28%Ascendant 0.17% | T9–10 | Lv.65–80 |
| Immortal | Immortal 76.84%Ascendant 23.08%Primordial 0.08% | T9–10 | Lv.65–80 |
| Ascendant | Ascendant 83.29%Primordial 16.7%Mythic 0.02% | T9–10 | Lv.65–80 |
| Primordial | Primordial 90.91%Mythic 9.09% | T9–10 | Lv.65–80 |
| Lv.80~ required level of the items put in · needs Cube Lv.80 | |||
| Common | Uncommon 95.24%Rare 4.76% | T10 | Lv.80 |
| Uncommon | Rare 96.15%Unique 3.85% | T10 | Lv.80 |
| Rare | Unique 97.56%Epic 2.44% | T10 | Lv.80 |
| Unique | Epic 99.01%Legendary 0.99% | T10 | Lv.80 |
| Epic | Epic 49.88%Legendary 49.88%Immortal 0.25% | T10 | Lv.80 |
| Legendary | Legendary 66.56%Immortal 33.28%Ascendant 0.17% | T10 | Lv.80 |
| Immortal | Immortal 76.84%Ascendant 23.08%Primordial 0.08% | T10 | Lv.80 |
| Ascendant | Ascendant 83.29%Primordial 16.7%Mythic 0.02% | T10 | Lv.80 |
| Primordial | Primordial 90.91%Mythic 9.09% | T10 | Lv.80 |
The game labels the top three results "Same Rarity", "Higher Rarity" and "2 Rarities Higher" by their order, not by what was put in: for Common gear it shows "Same Rarity [Uncommon]".
Materials in set cube slots make a random piece of gear of the chosen part, in a tier range. Each recipe takes one piece of each material.
| Gear tier | Materials (cube slot) | Comes out | Cube level |
|---|---|---|---|
| T1–3Lv.1–10 | 1: Worn Forgestone Uncommon | Uncommon 50%Rare 40%Unique 8%Epic 2% | — |
| T3–5Lv.10–20 | 1: Common Forgestone Uncommon | Uncommon 30%Rare 52%Unique 13%Epic 4.5%Legendary 0.5% | Lv.10 |
| T5–6Lv.20–30 | 1: Hardened Forgestone Uncommon | Uncommon 18%Rare 56.02%Unique 18%Epic 7%Legendary 0.9%Immortal 0.07% | Lv.20 |
| T6–7Lv.30–40 | 1: Refined Forgestone Uncommon | Uncommon 11%Rare 55%Unique 23%Epic 9%Legendary 1.8%Immortal 0.2% | Lv.30 |
| T7–8Lv.40–50 | 1: Pure Forgestone Uncommon | Uncommon 5%Rare 52.5%Unique 27%Epic 12%Legendary 3.3%Immortal 0.2% | Lv.40 |
| T8–9Lv.50–65 | 1: Radiant Forgestone Uncommon | Uncommon 1.5%Rare 51.49%Unique 29%Epic 14%Legendary 3.8%Immortal 0.2%Ascendant 0.01%Primordial 0.0006% | Lv.50 |
| T9–10Lv.65–80 | 1: Resplendent Forgestone Uncommon | Rare 49.48%Unique 30%Epic 16.5%Legendary 3.8%Immortal 0.2%Ascendant 0.02%Primordial 0.0008%Mythic 0.00002% | Lv.65 |
| T10Lv.80 | 1: Primordial Forgestone Uncommon | Rare 47.97%Unique 30%Epic 18%Legendary 3.8%Immortal 0.2%Ascendant 0.02%Primordial 0.001%Mythic 0.00002% | Lv.80 |
- Equipment has sockets for three kinds of attachment: Decoration, Gem, Sigil. How many depends only on the equipment's grade (table).
- Attaching uses up the attachment and rolls one effect from its list for the equipment's group, at a value between the two numbers (to 0.1). Any attachment grade fits any socket of its kind.
- A filled socket must be emptied first; removing destroys the attachment.
| Equipment grade | Decoration | Gem | Sigil |
|---|---|---|---|
| Common | — | — | — |
| Uncommon | — | — | — |
| Rare | | — | — |
| Unique | | — | — |
| Epic | | | — |
| Legendary | | | |
| Immortal | | | |
| Ascendant | | | |
| Primordial | | | |
| Mythic | | | |
Falcon Emperor's Gold Necklace
Ascendant Rarity Decoration
Weapon Decoration Effect List
- -CRIT DMG +10.6 ~ 37.1%
Armor Decoration Effect List
- -Heal on Hit +2.88 ~ 9.6
Accessory Decoration Effect List
- -DMG +3.9 ~ 13.6%
- Sell price
- 7,560
- Trade
- TradableSteam def 410805
- Put in 1 to 9 items that are not equipped and have a sell price; they are used up.
- You get Soul: the sum of each item's sell price times how many there are.
- Recipes need a Cube level; how the Cube's level rises in this build is Unknown until its code is read.
Recipes, chances and values: the game's tables. How each view works: read from its code (docs/code-notes/workshop.md and
attachments.md in the wiki's repository). Source: Game client, full game build 26611958 (read 2026-11-12).