Skip to content
DPSquad Wiki

Loot

Workshop

The game's cube: fuse nine items into one, craft gear from materials, refine gear with attachments in its sockets, or salvage items for Soul.

  • 176 fusion recipes
  • 56 produce recipes
  • 60 attachments
  • Lv.80 Cube level the last recipe needs
Fuse · 9 Common gear (Lv.1~5) in, 1 out: Uncommon 95.24%

Workshop

  • Fill the cube's 9 slots with items of one category and one rarity, none equipped; gear must have a required level inside the chosen bracket.
  • All 9 are used up and one item comes out, drawn from the recipe's list; the game shows these chances itself. Only the category, rarity and bracket matter, not the items' own tier or stats.
  • Higher brackets need a higher Cube level, shown with each bracket.
Weapons and armour.
Required level of the items put in:
Put inComes outGear tierRequired level
Lv.1~5 required level of the items put in
CommonUncommon 95.24%Rare 4.76% T1–2 Lv.1–5
UncommonRare 96.15%Unique 3.85% T1–2 Lv.1–5
RareUnique 97.56%Epic 2.44% T1–2 Lv.1–5
UniqueEpic 100% T1–2 Lv.1–5
EpicEpic 100% T1–2 Lv.1–5

The game labels the top three results "Same Rarity", "Higher Rarity" and "2 Rarities Higher" by their order, not by what was put in: for Common gear it shows "Same Rarity [Uncommon]".

Recipes, chances and values: the game's tables. How each view works: read from its code (docs/code-notes/workshop.md and attachments.md in the wiki's repository). Source: Game client, full game build 26611958 (read 2026-11-12).

DPSquad Wiki is an unofficial fan site. It is not affiliated with or endorsed by detailgames or storytaco.

Game names, art, images and data belong to their respective owners.

Common Questions DLC About Privacy