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Party Builder

Pick the squad, raise each hero, dress them and fill the sockets, learn skills, set the Engraving and the pets you own, and read each hero's Stats window as the game would show it. Click a stat to see where every point comes from.

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How the Numbers Are Made

Every rule here is read from the game's code (v1.0.2): each bonus is a stat with a kind (flat, percent, multiplier or fixed) and counts either for its hero or for the whole squad; each stat starts from the hero's base and adds its bonuses the way the game adds them. ATK goes through its layers in order (Base ATK, then DMG). The rows, their order, their rounding and the caps are the game's Stats window's.

  • Each level past the first adds 5% HP; each skill level takes one skill point, and a hero has one a level past the first.
  • Squad passives count for every hero in the squad. Every pet owned counts, whether or not it follows you.
  • The Engraving counts for every hero. The squad starts with one slot; Formation runes open the others.
  • A socket's bonus depends on the gear it sits in (weapon, armor or accessory) and on the value it rolled.
  • Left out: what changes in battle (buffs from skills, Gluttony stacks, shields) and damage per second. HP shows its maximum.

The rules were read from the code and checked by the wiki's own tests; the totals have not yet been compared with the game's Stats window on a real save, so treat a number that differs from your game as the wiki's mistake.

Where each rule comes from: the wiki's data. Gear, attachments, skills, runes and pets: the game client, v1.0.2.

DPSquad Wiki is an unofficial fan site. It is not affiliated with or endorsed by detailgames or storytaco.

Game names, art, images and data belong to their respective owners.

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