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Farming

Where to leave the squad: what every stage pays a run on Repeat stage, per hour at your pace, and in Offline Rewards while you are away, with your Engraving and pets. Load your save to fill it in.

Your Squad

  • Lv. 1
  • Lv. 1
  • Lv. 1
Load my save
No bonuses from the Engraving or pets yet.

Repeat stage

Normal 1-1 Shattered Plains

Monsters in each wave, the boss waves marked.

A run

35monsters · 2 boss
1,200EXP each hero
1,750Soul
3.26boxes · 6.8% a kill

An hour

Time a run above, or set your kills a minute in Your Squad (or use your save), to see an hour here.

Your heroes here

  • Hero 1100 EXP to Lv.2 Lv. 1
  • Hero 2100 EXP to Lv.2 Lv. 1
  • Hero 3100 EXP to Lv.2 Lv. 1

Offline Rewards

If you quit on Normal 1-1.

3,000EXP each hero
203kSoul

Your heroes after it

  • Lv.1 → Lv.5 +3,000 EXP Lv. 5
  • Lv.1 → Lv.5 +3,000 EXP Lv. 5
  • Lv.1 → Lv.5 +3,000 EXP Lv. 5

Offline EXP stops at Lv.11 on this stage; past it, a fifth of it comes back as Soul.

Every Normal Stage

From 1-9 on, every Normal kill pays the same: 50 EXP to each hero and 50 Soul before bonuses. So for EXP and Soul the stage your squad clears fastest pays the most an hour (time a few runs: the hour column then uses your times). Later stages are harder, but drop boxes of a higher tier (better gear), fewer of them a kill, and pay far more Offline Rewards; a harder difficulty pays more a kill.

StageMonstersEXP a killSoul a killEXP an hourBox tierBox a normal killBox an elite or bossOffline EXP (8 h)EXP up to
3534.350—T1· Lv.16.8%51%3,000Lv.11
393050—T1· Lv.15.95%40.8%4,960Lv.11
393050—T1· Lv.15.1%40.8%8,190Lv.11
393050—T1· Lv.15.1%40.8%13.5kLv.11
483050—T1· Lv.15.1%30.6%14.6kLv.11
483050—T1· Lv.15.1%30.6%15.8kLv.11
484050—T1· Lv.15.1%30.6%17.1kLv.11
484050—T2· Lv.55.1%20.4%18.5kLv.15
485050—T2· Lv.55.1%20.4%20kLv.15
Chapter Boss Stage15050—T2· Lv.5—100%20kLv.15
535050—T2· Lv.55.1%20.4%275kLv.15
535050—T2· Lv.55.1%20.4%275kLv.15
535050—T3· Lv.102.46%15.3%275kLv.20
585050—T3· Lv.102.46%15.3%293kLv.20
585050—T3· Lv.102.46%15.3%293kLv.20
585050—T3· Lv.102.09%15.3%293kLv.20
615050—T3· Lv.102.09%15.3%303kLv.20
615050—T3· Lv.102.09%15.3%303kLv.20
655050—T4· Lv.151.78%15.3%316kLv.25
Chapter Boss Stage15050—T4· Lv.15—100%316kLv.25
715050—T5· Lv.201.6%17%334kLv.25
715050—T5· Lv.201.59%17%334kLv.25
745050—T5· Lv.201.54%17.3%343kLv.25
745050—T5· Lv.201.53%16.7%343kLv.25
775050—T5· Lv.201.49%17%352kLv.25
775050—T5· Lv.201.48%17%352kLv.25
805050—T5· Lv.201.44%17.1%360kLv.25
805050—T5· Lv.201.44%17.1%360kLv.25
835050—T5· Lv.201.39%16.9%368kLv.25
Chapter Boss Stage15050—T5· Lv.20—100%368kLv.25
875050—T5· Lv.201.35%16.9%378kLv.25
875050—T5· Lv.201.34%16.9%378kLv.25
905050—T5· Lv.201.31%17.2%386kLv.25
905050—T5· Lv.201.31%16.6%386kLv.25
945050—T5· Lv.201.27%16.9%395kLv.25
945050—T5· Lv.201.26%16.9%395kLv.25
985050—T5· Lv.201.23%17.1%405kLv.25
985050—T5· Lv.201.23%17.1%405kLv.25
1025050—T5· Lv.201.19%17%414kLv.25
Chapter Boss Stage15050—T6· Lv.30—100%414kLv.30

With your bonuses. A kill's EXP and Soul are a run's totals over its monsters. An hour: your own run time where you timed one (●), else your kills a minute. Box tier: the box a normal kill drops, and the level its tier's gear asks for. Pick a stage to see it above.

How a Stage Pays

Read from the game's code, step by step:

  • A run is every wave of the stage, each spawning its own number of normal monsters, elites and bosses. With Repeat stage on, the squad plays it again and again. Wave Skip from the Engraving starts each run that many waves later.
  • Each kill gives every hero in the squad the wave's EXP in full (it is not shared), raised by EXP on Kill, and Soul raised by Soul on Kill, rounded to a whole number.
  • Boxes: each kill rolls the stage's chance: the normal chance for normal monsters, the boss chance for elites and bosses, raised by the Engraving's Chest Drop Rate (at most 100%). A box that finds its rack full is lost.
  • Offline Rewards pay the stage's reward for up to 8 hours away, a share for less (nothing under 1%), raised by Offline Rewards and then by Offline EXP or Offline Soul. Each hero takes EXP only up to the stage's level; past it, a fifth of the EXP (averaged over the squad) comes back as Soul. They pay at the stage the squad is on when you quit.
  • Every pet you own counts, not only the one following you. Per hour needs your pace: the save's average is your kills over your play time, so it mixes every stage you have played; time a few runs in the game for a better number.

Not counted: monsters a boss calls in during the fight, the First Clear Reward (Soul Stone, paid once per stage, so it cannot be farmed), and how fast your squad clears a stage (the wiki does not simulate fights).

Stages, waves, rewards and chances: Game client, full game build 26611958 (read 2026-11-12). The rules: the game's code, as the wiki read it.

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