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Stages · Hell, Chapter 4 · Celestial Sanctuary

Stage Hell 4-9

  • 18 waves
  • EXP1,620
  • Soul1,620
  • Offline EXP772,000
  • Offline rewardSoul ×772,000
  • Offline EXP up toLv.90
  • Defense modifier70,099
  • Clear rewardSoul Stone ×7
  • First clear givesCharred Map

EXP and Soul are the sums of every wave as stored; offline values and the clear reward are the stage's own settings, as stored. Offline EXP fills a hero up to the level shown; the rest turns into Soul. Some of its monsters have no name in the game’s text, so they go by their internal model names.

Waves

Wave 1

Stat rates of wave 1
RatesHPDamageDefense
Normal11478323759618117
Who spawns: per role, how many, from the monsters of the wave's group. Rates: the wave's stored HP, damage and defense rates per role (plus flat values where set). Source: Game client, full game build 26611958 (read 2026-11-12).

Box Drops

Normal monsters

0.07% of kills drop a box

Elites and bosses

4.65% of kills drop a box

Chance per kill, before Engraving bonuses, read the way the demo’s code rolled the stage's drop table; a weapon box goes to a hero in your squad. Every stage side by side: Drop Finder.

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