Stages · Torment, Chapter 2 · Blizzard Tundra
Stage Torment 2-2
- 12 waves
- EXP720
- Soul720
- Offline EXP454,000
- Offline rewardSoul ×454,000
- Offline EXP up toLv.40
- Defense modifier2,021
- Clear rewardSoul Stone ×3
EXP and Soul are the sums of every wave as stored; offline values and the clear reward are the stage's own settings, as stored. Offline EXP fills a hero up to the level shown; the rest turns into Soul.
Waves
Wave 1
- Normal × 9 from: Axe Warrior, Spearmaster, Frost Wolf
- EXP
- 60
- Reward
- Soul ×60
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 5303 | 810 | 4689 |
Wave 2
- Normal × 9 from: Axe Warrior, Hunter, Spearmaster, Frost Wolf
- EXP
- 60
- Reward
- Soul ×60
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 5303 | 810 | 4689 |
Wave 3
- Normal × 9 from: Hunter
- EXP
- 60
- Reward
- Soul ×60
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 5303 | 810 | 4689 |
Wave 4
- Normal × 9 from: Axe Warrior, Spearmaster, Frost Wolf
- EXP
- 60
- Reward
- Soul ×60
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 5303 | 810 | 4689 |
Wave 5
- Normal × 9 from: Axe Warrior, Hunter, Spearmaster, Frost Wolf
- EXP
- 60
- Reward
- Soul ×60
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 5303 | 810 | 4689 |
Wave 6
- Normal × 9 from: Axe Warrior, Hunter, Spearmaster, Frost Wolf
- Boss × 1 from: Frost Wolf
- EXP
- 60
- Reward
- Soul ×60
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 5303 | 810 | 4689 |
| Boss | 8822 | 403 | 4689 |
Wave 7
- Normal × 9 from: Hunter
- EXP
- 60
- Reward
- Soul ×60
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 5303 | 810 | 4689 |
Wave 8
- Normal × 9 from: Axe Warrior, Spearmaster, Frost Wolf
- EXP
- 60
- Reward
- Soul ×60
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 5303 | 810 | 4689 |
Wave 9
- Normal × 9 from: Axe Warrior, Hunter, Spearmaster, Frost Wolf
- EXP
- 60
- Reward
- Soul ×60
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 5303 | 810 | 4689 |
Wave 10
- Normal × 10 from: Hunter
- EXP
- 60
- Reward
- Soul ×60
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 5303 | 810 | 4689 |
Wave 11
- Normal × 10 from: Axe Warrior, Spearmaster, Frost Wolf
- EXP
- 60
- Reward
- Soul ×60
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 5303 | 810 | 4689 |
Wave 12 Boss wave
- Boss × 1 from: Shaman
- EXP
- 60
- Reward
- Soul ×60
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Boss | 13565 | 1037 | 4689 |
Who spawns: per role, how many, from the monsters of the wave's group. Rates: the wave's stored HP, damage and defense rates per
role (plus flat values where set). Source: Game client, full game build 26611958 (read 2026-11-12).
Box Drops
Normal monsters
0.72% of kills drop a box
Normal Chest T6 0.43%- Weapon box, for a hero in your squad 0.3%
Minos
Diana
Mori & Gula
Chopper
Geumeum
Elites and bosses
13.1% of kills drop a box
Boss Chest T6 8.97%- Weapon box, for a hero in your squad 4.13%
Minos
Diana
Mori & Gula
Chopper
Geumeum
Chance per kill, before Engraving bonuses, read the way the demo’s code rolled the stage's drop table; a weapon box goes to a hero in your squad. Every stage side by
side: Drop Finder.
