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Characters

Chopper

The jester who handled both the feasts and the executions at Minos's court. To him, both meant raising and lowering the curtain. When the old lord stepped down, the new lord cast him out of the Labyrinth. After the Fall, the seats that once filled for his performances emptied one by one. Still, he never wiped off the painted tear tracks. When word came that the old lord was setting out on an expedition, he was the first to arrive. Even if only one audience member remains, the show goes on to the end.

Numbers are shown as the game's tables store them. A skill value grows by its level-up value per level, checked in the game for one skill (Skills); how base stats grow is not verified yet.

In Battle

Chopper as the game draws them in battle

Chopper as the game draws them in battle: the hero's own skeleton and every animation in it, with the game's names. Pick one.

4 skills name an animation the skeleton only has in versions (A, B); which one plays is not read from the game's code yet, so they are not linked here.

Skeleton and animations: the game's files (the hero's prefab), played by the wiki's own player. Which animation a skill plays: the game's skill table. Source: Game client, full game build 26611958 (read 2026-11-12).

Base Stats

HP
240
ATK
25
P.DEF
30
M.DEF
30
CRIT Rate
12
CRIT DMG Mult
175
ATK SPD
150
MOV SPD
3
Range
1
Evasion
5
P.PEN
10
M.PEN
10
CRIT RES
1
Fire RES
20
Water RES
20
Lightning RES
20
Earth RES
20

Basic attack

Damage
100% of Damage, physical
Wait between attacks
0.2 s ÷ attack speed
Reach
Melee
Element
None (physical only)

Level 1 values. Each level above 1 adds 5% HP: Hero Levels.

Source: Game client, full game build 26611958 (read 2026-11-12)

Active Skills

Active skills are not pressed: a hero equips up to 3, and each fires by itself when its trigger condition is met. Placeholders such as {factor} are filled in by the game; the table under each skill lists the stored value with the same name.

Opening Severance

Trigger Cooldown 15s

Opens his shears to deal a total of {factor}% DMG over 2 hits to enemies within {sub1}m ahead, with a {probability}% chance per slash to Stun them for {subvalue}s. Enters Shears stance upon completion.

  • Open from the start
  • DMGPhysical
  • Max level10
  • Cooldown15s
PlaceholderAt level 1Per level
{factor}70231
{sub1}1.20
{probability}50—
{subvalue}2—

Hack and Slash

Trigger Cooldown 9s

Draws twin blades to deal a total of {factor}% DMG over 6 hits to a single target. Enters Dual Blades stance upon completion.

  • Unlocks atLv.3
  • DMGPhysical
  • Max level10
  • Cooldown9s
PlaceholderAt level 1Per level
{factor}54024

Grand Applause

Trigger On Evade [Cooldown 6s]

Restores HP equal to {factor}% of Max HP.

  • Unlocks atLv.8
  • DMGNone
  • Max level10
  • Cooldown6s
PlaceholderAt level 1Per level
{factor}12.30.5

Blood Encore

Trigger On Stance Change [Cooldown 6s]

Lightning bursts beneath his feet, dealing {factor}% Lightning DMG to enemies within {sub1}m and increasing ATK SPD by {sub2}% for {sub3}s.

  • Unlocks atLv.8
  • DMGLightning
  • Max level10
  • Cooldown6s
PlaceholderAt level 1Per level
{factor}320
{sub1}2.50
{sub2}401.8
{sub3}30.3

Fatal Curtain Call

Trigger On Directly Defeating an Enemy [Cooldown 5s]

Slashes enemies in a {sub1}m straight line ahead with flames to deal {factor}% DMG and {factor1}% Fire DMG.

  • Unlocks atLv.15
  • DMGPhysical + Fire
  • Max level10
  • Cooldown5s
PlaceholderAt level 1Per level
{sub1}2—
{factor}853.8
{factor1}150.7

Duet of Carnage

Trigger 80% Chance on Evade [Cooldown 6s]

Immediately casts the skill of the opposite stance once: Hack and Slash in Shears stance, and Opening Severance in Dual Blades stance, at {factor}% of that skill's power. It is always cast at this skill's level, whether or not that skill is equipped; its cooldown is not used, and its additional effects and stance change still apply.

  • Unlocks atLv.15
  • DMGNone
  • Max level10
  • Cooldown6s
PlaceholderAt level 1Per level
{factor}1200

Gory Interlude

Trigger Every 6 Basic Attacks [Cooldown 3s]

The next Basic Attack deals an additional {factor}% DMG and {factor1}% Fire DMG.

  • Unlocks atLv.30
  • DMGPhysical + Fire
  • Max level10
  • Cooldown3s
PlaceholderAt level 1Per level
{factor}1555.6
{factor1}351.1

Executioner's Gaze

Trigger On Attacking a Branded Enemy [Cooldown 2s]

Deals an additional {factor}% DMG and {factor1}% Lightning DMG to the target and Shocks them.

  • Unlocks atLv.30
  • DMGPhysical + Lightning
  • Max level10
  • Cooldown2s
PlaceholderAt level 1Per level
{factor}803.5
{factor1}160.7
Source: Game client, full game build 26611958 (read 2026-11-12)

Passive Skills

{0} in an effect is filled in by the game with the passive's value at its level.

PassiveEffectUnlocks atAt level 1Per levelMax level
Keen BladeBase ATK +2%From the start223
Jester's TricksEvasion +3Lv.5after Keen Blade Lv.3336
Snipping RhythmATK SPD +2.2%Lv.15after Jester's Tricks Lv.62.22.212
Honed ShearsATK +2.5%Lv.30after Snipping Rhythm Lv.82.52.512
The ElusiveEvasion +6Lv.50after Honed Shears Lv.8663
Opening Blade DanceSkill DMG +2.8%Lv.5after Keen Blade Lv.32.82.812
Unceasing ShearsSkill Haste +2.8Lv.15after Opening Blade Dance Lv.62.82.86
Execute the MightyBoss DMG +2%Lv.30after Unceasing Shears Lv.62212
Guillotine BeatCRIT DMG +5.6%Lv.50after Execute the Mighty Lv.105.65.63
Executioner's HandBasic ATK DMG +3.5%Lv.5after Keen Blade Lv.33.53.512
The Final CutATK +2%Lv.15after Executioner's Hand Lv.6226
Slash ShowNormal Monster DMG +2%Lv.30after The Final Cut Lv.62212
Frenzied ShearsATK SPD +7.2%Lv.50after Slash Show Lv.107.27.23
Source: Game client, full game build 26611958 (read 2026-11-12)

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