Skip to content
DPSquad Wiki

Characters

Geumeum

The soul of a fallen monster returns to the Core of its home dungeon to be born again. Guiding that journey is the reaper Geumeum's job. But the souls of dungeons that lost their Cores have nowhere to return. Since the day the dungeons fell, lost souls have kept piling up, and Geumeum hasn't had a single day off. Only when the Cores are taken back can the souls go home. And only then can she finally clock out.

Numbers are shown as the game's tables store them. A skill value grows by its level-up value per level, checked in the game for one skill (Skills); how base stats grow is not verified yet.

In Battle

Geumeum as the game draws them in battle

Geumeum as the game draws them in battle: the hero's own skeleton and every animation in it, with the game's names. Pick one, or a skill to see the animation it plays.

Skills with their own animation

The game's skill table names no animation for the other active skills.

Skeleton and animations: the game's files (the hero's prefab), played by the wiki's own player. Which animation a skill plays: the game's skill table. Source: Game client, full game build 26611958 (read 2026-11-12).

Base Stats

HP
200
ATK
25
P.DEF
15
M.DEF
15
CRIT Rate
2
CRIT DMG Mult
125
ATK SPD
100
MOV SPD
3
Range
2.1
Evasion
2
P.PEN
10
M.PEN
10
CRIT RES
1
Fire RES
20
Water RES
20
Lightning RES
20
Earth RES
20

Basic attack

Damage
100% of Damage, physical
Wait between attacks
0.2 s ÷ attack speed
Reach
Ranged (projectile speed 8)
Element
None (physical only)

Level 1 values. Each level above 1 adds 5% HP: Hero Levels.

Source: Game client, full game build 26611958 (read 2026-11-12)

Active Skills

Active skills are not pressed: a hero equips up to 3, and each fires by itself when its trigger condition is met. Placeholders such as {factor} are filled in by the game; the table under each skill lists the stored value with the same name.

Dark Moon

Trigger Cooldown 20s

Drops crescent moon darkness onto the foremost enemy's location, dealing a total of {factor}% DMG over 2 hits to enemies within {sub0}m, with a {probability}% chance to apply a Brand for {subvalue}s. Enemies already with a Brand take additional DMG equal to {sub1}% of that DMG per hit.

  • Open from the start
  • DMGMagical
  • Max level10
  • Cooldown20s
PlaceholderAt level 1Per level
{factor}1858.2
{sub0}2.50
{probability}100—
{subvalue}8—
{sub1}703.6

Death's Reprieve

Trigger Cooldown 8s

Restores HP of the ally with the lowest HP percentage (including herself) equal to {factor}% of ATK.

  • Unlocks atLv.3
  • DMGNone
  • Max level10
  • Cooldown8s
PlaceholderAt level 1Per level
{factor}652.9

Underworld

Trigger On Encounter [Cooldown 17s]

Increases all allies' ATK by {factor}% for {sub0}s.

  • Unlocks atLv.8
  • DMGNone
  • Max level10
  • Cooldown17s
PlaceholderAt level 1Per level
{factor}21.30.9
{sub0}60

Nether Shroud

Trigger On Casting Dark Moon or Death's Reprieve

Grants all allies a Shield equal to {factor}% of ATK for {sub0}s. The Shield per ally cannot exceed {sub1}% of that ally's Max HP.

  • Unlocks atLv.15
  • DMGNone
  • Max level10
  • Cooldown0s
PlaceholderAt level 1Per level
{factor}502.2
{sub0}100
{sub1}121.8

Death Inscription

Trigger On Ally Hit [Cooldown 8s]

Strikes the enemy that attacked an ally with lightning to deal {factor}% DMG and {factor1}% Lightning DMG, with a {probability}% chance to apply a Brand for {subvalue}s.

  • Unlocks atLv.15
  • DMGMagical + Lightning
  • Max level10
  • Cooldown8s
PlaceholderAt level 1Per level
{factor}1155.1
{factor1}602.7
{probability}25—
{subvalue}8—

Welcoming Rite

Trigger When an Ally Gains a Shield

The DEF of the ally who gained a Shield is increased by {factor}% until the Shield expires.

  • Unlocks atLv.30
  • DMGNone
  • Max level10
  • Cooldown0s
PlaceholderAt level 1Per level
{factor}14.20.6

Soul Requiem

Trigger When an Ally's Shield Breaks [Cooldown 3s]

Darkness bursts in front of the ally whose Shield broke, dealing {factor}% DMG and {factor1}% Water DMG to enemies within {sub0}m.

  • Unlocks atLv.30
  • DMGMagical + Water
  • Max level10
  • Cooldown3s
PlaceholderAt level 1Per level
{factor}652.9
{factor1}351.6
{sub0}1.250
Source: Game client, full game build 26611958 (read 2026-11-12)

Passive Skills

{0} in an effect is filled in by the game with the passive's value at its level.

PassiveEffectUnlocks atAt level 1Per levelMax level
Soul-Reaping WingsBase ATK +5From the start553
Tolling Spirit BellsSkill Haste +2.6Lv.5after Soul-Reaping Wings Lv.32.62.610
Hastening ChimeSkill Haste +2.6Lv.15after Tolling Spirit Bells Lv.82.62.610
Underworld KnellSkill Haste +2.9Lv.30after Hastening Chime Lv.72.92.910
Underworld EnvoySkill Haste +3.9Lv.50after Underworld Knell Lv.73.93.93
Guide's ShroudShield Amount +4%Lv.5after Soul-Reaping Wings Lv.34410
Lantern-Bearing GuideATK +2.4%Lv.15after Guide's Shroud Lv.82.42.410
Veil of NightShield Amount +4.4%Lv.30after Lantern-Bearing Guide Lv.74.44.410
Send-Off to the UnderworldShield Amount for All Allies +6%Lv.50after Veil of Night Lv.7663
Breath of the Dark MoonMax HP +4.9%Lv.5after Soul-Reaping Wings Lv.34.94.912
Censer SmokeElemental RES +1.5%Lv.15after Breath of the Dark Moon Lv.91.51.56
Grace of the Dark MoonBase ATK +2.2 (increases healing, Shields, and DMG)Lv.30after Censer Smoke Lv.42.22.212
Warmth of IncenseHP Regen for All Allies +1Lv.50after Grace of the Dark Moon Lv.9113
Source: Game client, full game build 26611958 (read 2026-11-12)

DPSquad Wiki is an unofficial fan site. It is not affiliated with or endorsed by detailgames or storytaco.

Game names, art, images and data belong to their respective owners.

Common Questions DLC About Privacy