Stages · Nightmare, Chapter 1 · Shattered Plains
Stage Nightmare 1-3
- 15 waves
- EXP1,050
- Soul1,050
- Offline EXP537,000
- Offline rewardSoul ×537,000
- Offline EXP up toLv.60
- Defense modifier5,647
- Clear rewardSoul Stone ×5
EXP and Soul are the sums of every wave as stored; offline values and the clear reward are the stage's own settings, as stored. Offline EXP fills a hero up to the level shown; the rest turns into Soul.
Waves
Wave 1
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 2
- Normal × 9 from: Swordsman, Archer, Spearman, War Eagle, Mage Soldier
- EXP
- 70
- Reward
- Soul ×70
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 3
- Normal × 9 from: Archer, Mage Soldier
- EXP
- 70
- Reward
- Soul ×70
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 4
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 5
- Normal × 9 from: Swordsman, Archer, Spearman, War Eagle, Mage Soldier
- EXP
- 70
- Reward
- Soul ×70
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 6
- Normal × 9 from: Archer, Mage Soldier
- EXP
- 70
- Reward
- Soul ×70
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 7
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 8
- Normal × 9 from: Swordsman, Archer, Spearman, War Eagle, Mage Soldier
- Boss × 1 from: Mage Soldier
- EXP
- 70
- Reward
- Soul ×70
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
| Boss | 69052 | 1173 | 19287 |
Wave 9
- Normal × 9 from: Swordsman, Archer, Spearman, War Eagle, Mage Soldier
- EXP
- 70
- Reward
- Soul ×70
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 10
- Normal × 9 from: Archer, Mage Soldier
- EXP
- 70
- Reward
- Soul ×70
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 11
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 12
- Normal × 9 from: Swordsman, Archer, Spearman, War Eagle, Mage Soldier
- EXP
- 70
- Reward
- Soul ×70
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 13
- Normal × 10 from: Archer, Mage Soldier
- EXP
- 70
- Reward
- Soul ×70
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 14
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Normal | 27216 | 927 | 19287 |
Wave 15 Boss wave
- Boss × 1 from: Charge Knight
- EXP
- 70
- Reward
- Soul ×70
| Rates | HP | Damage | Defense |
|---|---|---|---|
| Boss | 69052 | 1173 | 19287 |
Who spawns: per role, how many, from the monsters of the wave's group. Rates: the wave's stored HP, damage and defense rates per
role (plus flat values where set). Source: Game client, full game build 26611958 (read 2026-11-12).
Box Drops
Normal monsters
0.21% of kills drop a box
Normal Chest T8 0.13%- Weapon box, for a hero in your squad 0.08%
Minos
Diana
Mori & Gula
Chopper
Geumeum
Elites and bosses
8.46% of kills drop a box
Boss Chest T8 6.08%- Weapon box, for a hero in your squad 2.38%
Minos
Diana
Mori & Gula
Chopper
Geumeum
Chance per kill, before Engraving bonuses, read the way the demo’s code rolled the stage's drop table; a weapon box goes to a hero in your squad. Every stage side by
side: Drop Finder.
